People, Technology and Creativity

  • A cross-disciplinary research environment dedicated to understanding how humans interact with real-world robotic agents and responsive structures within the context of assistive technologies, creative communities and human futures.

  • Evidence-based design of multimedia educational technology to improve human performance and learning, with a particular focus on use of technology by older persons and cognitive load. Research involves both human behaviour analysis and the application of theories of instructional design for an adaptive and personalised learning experience.

  • Measuring spatial properties and modelling human interactions in space are crucial to the design of health care facilities. Advanced computational methods support the design of buildings that are efficient and safe, and respond to the needs of people with physical, visual or cognitive impairments.

  • The ageing population is faced with many lifestyle-associated conditions, which can be prevented or delayed by engaging in healthy behaviours. Even where people are ageing with chronic conditions and disabilities it is possible to maintain capacity for longer. Adopting active and healthy lifestyles is challenging for many older people, especially when combined with comorbidities and socioeconomic disadvantage.

  • Pioneering research integrating immersive arts and psychology to address challenging subjective experience - including trauma, depression, anxiety, suicidality, ageing and dementia. Experience Visualisation places people with lived experience at the forefront of research, delivering new insights into mental health and ageing, innovative tools for recovery and wellbeing and rich communications that foster empathy.